Visual Designer / Game Designer
Tay (short for Taychin) is originally from Bangkok, Thailand but currently lives in San Francisco, fluent in both Thai and English.
I have a strong passion for visual design and game design – specializing in both but have been a bit of a generalist on recent projects. I’ve dabbled in many 3D game engines and various artistic mediums. My current project is Beacon, a sci-fi 2D Roguelike video game.
I currently have some prints of my works which can be found here.
Creative Director / Co-Founder
Co-founding Monothetic, a video game development company and directing art styles for its various games. Being a small company, I was responsible for almost everything from web design, UI design, concept art, and 3D art assets.
Contract Visual Designer
Re-branding the company and designing an overall look for all of its products from apps to websites, unifying elements from its various sub-brands.
Assistant trainee at A49 architects responsible for various tasks such as site research, 2D/3D mockups, and physical model building.
Project Lead and Co-Founder of Canvas, a Half-Life 2 singleplayer modification, this was not a commercial project and is no longer under development.
Lead Env Artist
Lead a team of developers from all over the world in an effort to produce a Half-Life 2 singleplayer modification. The project is no longer in development.
BA in Game Design
Art direction, UI/UX Mockups, Level design, Game design, Visual development
Photoshop, Illustrator, After Effects, Flash, Source Engine, UDK, UE4, Unity, Maya, Mudbox, Traditional illustration